MATROX PARHELIA LX DRIVER DOWNLOAD
The “Surround Gaming” support allowed the card to drive three monitors creating a unique level gaming immersion. Unlike previous products, it supports Windows Vista Aero acceleration. However, ATI’s Radeon was released later that year, with a considerably larger transistor count million vs. Released in , it was best known for its ability to drive three monitors “Surround Gaming” and its Coral Reef tech demo. The frame buffer is in RGBA Originally, Matrox planned to produce the “Parhelia 2” successor, codenamed “Pitou”. Despite the lackluster performance for its price, Matrox hoped to win over enthusiasts with the Parhelia’s unique and high quality features, such as “Surround Gaming”, glyph acceleration, high resolutions, and 16x fragment anti-aliasing.
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In other projects Wikimedia Commons. Show More Show Less. From Wikipedia, the free encyclopedia. The Parhelia remained a niche product, and was Matrox’s last major l to sell into the consumer market.
Some writers believed Parhelia to have a “crippled” triangle-setup engine that starved the rest of the chip in typical 3D rendering tasks . However, only 2 displays can be controlled independently. It remained a niche product, while nVidia and ATI control the majority of the discrete graphics chip market.
Matrox Parhelia-LX (QID-QDAP128) 128MB DDR SDRAM PCI Graphics adapter
About this product Product Information The Matrox Quad Information Display QID graphics card matrrox the evolution of Matrox’s cutting-edge multi-monitor technology, offering high-performance quad-display support for dynamic public information displays.
Trending Price New. For example, in a flight simulator or sim racingthe middle matroox could show the windshield while the left and right monitors could display the side views offering peripheral vision. The card’s fillrate performance was formidable in games that used many texture layers; though equipped with just 4 pixel pipelines, each had 4 texture units.
Matrox Graphics – Products – Legacy Products – Parhelia Series – Parhelia APVe
While the Parhelia possessed an impressive raw memory bandwidth much of it was wasted on invisible house-keeping tasks because the card lacked the ability to predict overdraw or compress z-buffer data, among other inefficiencies.
The Parhelia was the first GPU by Matrox to be equipped with a bit memory bus, giving it an advantage over other cards of parhelka time in the area of memory parheliz. This, unfortunately, proved not to be an efficient arrangement in most situations. Despite the lackluster performance for its price, Matrox hoped to win over enthusiasts with the Parhelia’s unique and high quality features, such as “Surround Gaming”, glyph acceleration, high resolutions, and 16x fragment anti-aliasing.
The “” suffix refers to the bit ring bus. Due to their equivalent pricing against faster cards, the Parhelia never got a significant hold in the market. Later in Parhelia’s life, when DirectX 9 applications were becoming quite prevalent, Matrox acknowledged that the vertex shaders were not Shader Model 2.
The “Surround Gaming” support allowed the card to drive three monitors creating a unique level gaming immersion. To further improve analog image quality, 5th order low-pass filters are used.
See details for additional description. Released init was best known for its ability to drive three monitors “Surround Gaming” and its Coral Reef tech demo.
Matrox QID boards also exhibit trademark Matrox image quality, outstanding stability and feature extensive multi-display capabilities.
The Parhelia processor featured Glyph acceleration, where anti-aliasing of text was accelerated by the hardware. This item doesn’t belong on this page.
However, ATI’s Radeon was released later that year, with a considerably larger transistor count million vs. The Parhelia was only competitive with the older Radeon and GeForce 3which typically cost half as much. We have ratings, but no written reviews for this, yet. Skip to main content. Presumably there were several bugs within the Parhelia core that could not be worked around in the drivers. However, it was all a bit of a moot matrlx because Parhelia’s performance was not adequate to drive most DirectX 9-supporting px well even without more complex shader code weighing the card down.
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